^^

Use above links for free games
Starcraft 2, Diablo 3, WOW

Monday, March 17, 2008

Complete Starcraft 2 Fansite Kit




The assets in our official StarCraft II Fansite Kit are a potential bonanza for those who wish to build their own StarCraft II related fansites. This downloadable package contains the following content, including some exclusive assets:
1. Art assets including screenshots, concept art, hi-res logos, and wallpapers
2. Site design elements including borders, backgrounds, fonts, and stylesheets
3. Exclusive content: Unit renders and forum avatars / Messenger images
4. StarCraft II fact sheet and FAQ
5. Sample StarCraft II text content
6. Site building tips

Great backgrounds of Starcraft 2





If you want this to be your background..

just left click to open the big picture and click 'set as background'

Sunday, March 16, 2008

Starcraft 2 Zerg Demonstration.



Great videos for zerg fan!! Look how big Ultralisks are. ;)

Starcraft 2 Gameplay footage and unit preview



Starcraft 2 from PC gaming magazine unit preview
Zealot: Zealots are the standard infantry unit of the portoss from starcraft. Still equipped with a pair of glowing psionic blades for melee combat, the zealot will now charge the enemy to close distance with ranged units quicker than before.

Stalker: Stalkers are a new type of dark dragoon. They're fast moving and lightly armored with a powerful anti-air and anti-infantry weapon, but their secret weapon is there "blink" ability that will allow them to teleport anywhere in visual range in an instant

Immortal: A new type of heavy dragoon, the immortals will be equipped with a shield that activates only when hit by heavy weapons like siege tanks, making them excellent for assaulting heavily defended positions but weak against raiding parties with light weapons.

Observer: The invisible flying eyes of the Protoss are back. We can confirm they'll be in the game, but further details are shrouded in secrecy.

Colossus: True to it's name, the colossus is an enormous four-legged walker that rakes the ground with a heavy beam weapon. They will be extremely effective against small swarming units like zerglings or marines-their beams target one unit at a time, and instantly sweep to a new target when the first is destroyed. Using their long legs, they can step up and down ledges with ease.

Phoenix: When its standard fighter weapon wont do the job, the phoenix will be able to activate its overload ability to damage all enemy air units nearby, which also disables the phoenix itself for a few moments. If the overload doesn't demolish the enemy you'll be a sitting duck

Phase prism: The new phase prism will act as both a troop transport and a mobile power pylon allowing you to restore functionality to a base when your pylons are destroyed by raiders or when you build away from your base. Combined with the warp-in tech. Youll be able to use them to crate and army anywhere on the map.

Warp ray: These flying weapons inflict additional damage the longer they fire on a single target as they bring as they bring more beams online, which will make them extremely powerful against large targets like battle cruisers and structures. Their focused fire makes them vulnerable against small anti-air units like marines.

High templar: The high templar is back and he'll bring his powerful psionic storm area attack with him. But he's gotten a handy new power he'll be able to create a force field to trap enemy units temporarily or create barriers. Blizzard testing has revealed some extremely effective bottlenecks tactics using him. The ability to say you can't go there anymore will be very powerful.
Dark templar: Just like in the first game the dark templar is a stealth unit that wreaks havoc to any force foolish enough to leave home without a detector. any new special abilities have yet to be revealed

Terran Tech Buildings.



Terran:

The Command Center can immediately be upgraded to either a Surveillance Station or to a Planetary Fortress. This upgrade requires a lot of Vespene Gas, however, so it’s not actually available right at the beginning of the game.
Aside from the Supply Depot and Vespene Gas Refinery, the Command Center also gives access to the Engineering Bay, which allows SCVs to build Missiles Turrets, and Sensor Domes which can be upgraded to Radar Domes.

The Terran are unique in that the three unit producing building can have add-ons attached to them - either the Tech Lab, which unlocks more advanced units, or the Reactor, which effectively doubles the building’s unit producing rate.
The first unit-producing building available is the Barracks, which trains Marines, Medics and Ghosts, though only the Marines are immediately available. The Tech Lab unlocks the Medics.The Bunker is now unlocked and can be built by SCVs.
The Barracks opens two paths for the players to choose from:



1) Merc Haven. This is where the player recruits Reapers. These are not trained normally - the building slowly “generates” Reapers, which can then be quickly recruited (for the right cost).
2) Factory. This is where the Terran build their armored, mechanized units: The Siege Tank, Viking and Cobra. Only the Viking is immediately available - the Siege Tank requires a Tech Lab.
The Factory opens up two more paths:


1) Armory. This building unlocks the Cobra, and allows construction of the Munitions Depot, which provides the SCVs with the option of constructing a Thor.
2) Starport. Predator and Dropship are immediately available, while the Nomad and Banshee require a Tech Lab add-on. Battlecrusiers can be built once the Deep Space Relay building is constructed.
The Starport itself can be upgraded to a Star Base, which can lift off and still produce units. However, since add-ons stay on the ground, it is not clear at this point whether the Star Base will be able to produce Banshees and Nomads when airborne.
The new Terran Tech Tree allows the Terran player more options in his build than in StarCraft 1. Ghosts no longer require a full tech tree, with a Starport, Science Facility and an add on. The Thor, the supposed Terran “super unit”, can be acquired relatively early on, especially since the Armory will likely have necessary upgrades for other Terran units. Only the Battlecruiser, the Terran capital ship, requires almost every piece of the tech tree to be built.
It seems that Blizzard is attempting to make every multiplayer match of StarCraft even more diverse and unique than it was before, with more options to choose from and with more strategies to try, instead of having to follow a linear path of technology.