^^

Use above links for free games
Starcraft 2, Diablo 3, WOW

Sunday, March 16, 2008

Protoss and Terran Tech Buildings.

There are two snapshots of Protoss and Terran tech buildings. So far it is similar to Starcraft1 with some minor changes.
Protoss:








The Nexus gives access to the Vespene Gas Assimilator and the Pylon. It also makes the Forge available, which allows Probes to warp-in Phase Cannons.
The Gateway is still the main unit-producing building; it allows Zealots, Stalkers, Statis Orbs, Immortals, Templars and Dark Templars to be warped-in. Only the Zealot can be built initially - other units require more advanced buildings.
The Gateway itself can be upgraded to a Warp Gate, which allows the warp-in of Gateway units to any place the Protoss player has power (Pylons, Phase Prisms) at.
After getting a Gateway, a Cybernetics Core can be warped-in, which unlocks the Stalker and Statis Orb. This means that the early game Protoss forces will be comprised of Zealots, Stalkers and Statis Orbs, as opposed to StarCraft 1’s Zealots and Dragoons.


At this point in the game, the player gets to make a real decision about the direction of his build, as three options are available:
1) StarGate. Immediately allows warp-in of Phoenix and Warp Ray, and can also warp-in Carriers and a Mothership when the Fleet Beacon is available.
2 Robotics Facility. This building can warp-in 3 units: Phase Prism, Observer (which requires the Null Circuit building) and Colossus (which requires the Robotic Support Bay building).
3) Twilight Council. Unlocks Immortals, and leads to two more options: Dark Obelisk, which unlocks Dark Templars, and Templar Archive, which unlocks High Templars. This will likely become the default path, as it permits the player to create the most well-rounded army, supported both by solid fighting units, specialized cloaked units, and the famous Protoss caster - the High Templar. Twilight Archons, created by merging any two Templars, are just the icing on this cake.

No comments: